118. Shortcuts
I can barely remember what I had for breakfast (and I made it myself), but I remember the day my mom bought me the NES and this game like it was yesterday. Seeing the box art for the first time, with its blown up pixel art, was an indelible memory. My brother said that the graphics looked like shit, because it was so blown up. When we were finally able to hook it up at home, all kinds of people came by to marvel at the graphics. I remember everything from the first goomba to the first time (after lots of tries) that we lowered the flag in world 1-1. It was a good time to be alive and young. Video games have always been there for me when the world gets too dark. Drawing and writing for this blog is becoming similar to that, in how it helps me focus on a single point and achieve flow. Drawing and writing about my first video game love, well that’s just gluttony!
I’ve always been interested in the world of game design, not as a career, but as an aficionado. One of my favorite YouTube channels is Boundary Breaks in which the host uncovers all kinds of secrets the developers used to make the most out of the hardware limits. Perhaps you can nerd out about that channel with me now.
Extra Panel:
Mario Mario and Luigi Mario (think about it!) have an existential crisis.
I remember the first time you saw Mario was at a friend’s house. You came home all excited describing it to me. The only video game references I had was our Atari and Coleco Vision, with 1/2” pixels and 5-pixel characters, and you told me it was about this plumber guy who starts out small but then eats a mushroom and gets bigger, and a flower and starts throwing fireballs, and jumps on turtles and pushes them out of their shells and then kicks the shell towards them.... and I kept trying to imagine this through 5-pixel characters and thought you had lost your mind 😂
ReplyDeleteI had lost my mind tho
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